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Construct 3 runtime
Construct 3 runtime






construct 3 runtime

I took a look at the project you sent me. WebM VP8 (video/webm codecs=vp8) View details Renderer: ANGLE (NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0) Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) This list contains missing features that are not required, but could improve performance or user experience if supported. Image memory should be exactly same as shown in C2 runtime. image memory will be ~4.2MBĬ3 runtime image memory way too higher than C2 runtime. Run the debugger and notice the difference. (C3 runtime is selected by default) run the debugger notice the image memory usage which is ~25.8MB I recreated the whole game again in C3 runtime as some addons didn't work in C3 runtime, but unfortunately this new problem of image memory usage was waiting for me :(, so I'll be really nice if you can fix this issue as fast as you can :D. I do want to use C3 runtime as it has better performance on mobile devices also my project is in its final stage(almost) and I want to publish is asap as I'm already way ahead of my deadline because of C2 runtime slower performance on mobile phone. The issues mentioned above doesn't appear in the sample file that I've attached, so let me know if you want to have a look at my project file and I'll provide the project file at support mail or any other mail, as I don't want to post it here as it will get stolen 💃 again restarting Construct 3 while C2 runtime selected image memory drops back to:- 84MB.switching back to C2 runtime :- 224MB**.after restarting Construct 3 while having C3 runtime selected earlier :- 297MB.I'm also working on a project and have same issue and game does crash on mobile phones, but it is bit more confusing as the memory usage increases after switching to C3 runtime, but after restarting Construct 3 it is increased way more than it already has default memory in C2 runtime :-84MB.

#Construct 3 runtime apk

even tho it is estimated image memory usage, but it is making the game unplayable as it crashes instantly on mobile phone when remote previewing and even if I create an apk and then test it :( ( the sample file attached doesn't crash as it is using very less memory.). When switching to C3 runtime the image memory is increased 4-5 times than that of C2 runtime. C3 runtime memory usage way too high than C2 runtime :(








Construct 3 runtime